LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In Homes
To this end, we introduce LIVIN, a benchmark for spatial and embodied intelligence built on digital twins of 30 diverse lived-in homes.
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Key points
- Realistic household simulation must capture not only diverse environments but also the lived-in object arrangements and spatial constraints that shape robot motion and interaction.
- We evaluate four tasks in LIVIN: 3D detection, 3D reconstruction, navigation, and loco-manipulation.
- Our evaluations show that current methods remain challenged by the dense object arrangements, occlusions, limited free space, and constrained interaction regions found in realistic lived-in homes.
- We hope LIVIN will help advance embodied AI in real-world homes, from spatial understanding to robotic interaction, and ultimately bring embodied intelligence into everyday home environments.
Sources (1)
- [1]LIVIN: Benchmarking Spatial and Embodied Intelligence in Digital Twins of Lived-In HomesarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 8, 02:47 PM
To this end, we introduce LIVIN, a benchmark for spatial and embodied intelligence built on digital twins of 30 diverse lived-in homes.
Realistic household simulation must capture not only diverse environments but also the lived-in object arrangements and spatial constraints that shape robot motion and interaction.
Extractive summary: sentences quoted from the sources.