RiCo: Neural Simulation of Rigid-Body Interactions via Local Contact Reasoning
Motivated by this observation, we introduce Rigid-body Contact Reasoning (RiCo), which represents interactions between objects through sparse neighborhoods of contact surface points.
Key points
- Accurate simulation of rigid-body interactions is essential for predictive physical world models.
- Despite recent progress in modeling object dynamics, capturing how local contacts between surfaces shape object motion remains challenging.
- While end-to-end world models predict interactions across entire scenes or objects, in practice, rigid-body contact is inherently local, and only nearby surfaces can directly exchange contact forces.
- By confining cross-object reasoning to nearby surfaces while propagating contact information within each rigid body, RiCo retains fine-grained interaction details without the cost of modeling every pair of scene points.
Sources (1)
- [1]RiCo: Neural Simulation of Rigid-Body Interactions via Local Contact ReasoningarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 8, 05:11 PM
Motivated by this observation, we introduce Rigid-body Contact Reasoning (RiCo), which represents interactions between objects through sparse neighborhoods of contact surface points.
Accurate simulation of rigid-body interactions is essential for predictive physical world models.
Extractive summary: sentences quoted from the sources.