WorldCast: Distributed Multiplayer World Models
We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model.
Key points
- Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment.
- Shared scene state enables clients to reuse one another's generated observations to maintain consistent scene appearance across views.
- Experiments on Counter-Strike 2 demonstrate WorldCast's consistency, real-time performance, and distributed scalability.
- The camera-aligned player state field improves player rendering rates by over an order of magnitude over joint-generation methods, while shared scene state improves visual consistency over whole rounds.
Sources (1)
- [1]WorldCast: Distributed Multiplayer World ModelsarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 8, 05:49 PM
We present WorldCast, a distributed multiplayer world model in which each player runs a local client comprising a video generator and a state model.
Multiplayer world models must generate independently controlled views with consistent representations of both players and their shared environment.
Extractive summary: sentences quoted from the sources.