PDB: Point-Based Deformation Blending for Facial Animation Retargeting
To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting.
ProofPaper ↗
Key points
- Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging.
- PDB predicts a compact set of deformed control points from a source neutral-expression pair and blending weights from the target neutral mesh.
- Trained only with self-retargeting reconstruction supervision, PDB supports cross-identity transfer without paired cross-identity training expressions.
- Joint evaluation of expression accuracy and local surface preservation shows reduced surface artifacts relative to the evaluated dense displacement method while retaining the intended motion.
Sources (1)
- [1]PDB: Point-Based Deformation Blending for Facial Animation RetargetingarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 6, 04:55 PM
To address this, we present PDB, Point-Based Deformation Blending for facial animation retargeting.
Mesh-agnostic facial animation retargeting transfers expressions across meshes with different structures, but preserving facial motion without surface artifacts remains challenging.
Extractive summary: sentences quoted from the sources.