Training User Simulators with Latent Intrinsic Feedback
In this work, we introduce user simulators with intrinsic feedback, namely, models equipped with latent evaluation states: internal thoughts, reactions, and scalar ratings that evaluate the assistant from a first-person user perspective at each conversation turn.
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Key points
- User simulators are gaining attention as environments to train LLM assistants that can better cope with the nuances of multi-turn conversations with real users.
- Prior work on user simulation has emphasized generating realistic user utterances, leaving unexplored their potential as a source of direct feedback on the assistant's responses.
- We train LLM-based simulators using interaction logs between real users and assistants and demonstrate that intrinsic feedback improves simulation realism and critiquing behaviors versus prompted simulator baselines, while also providing turn-level evaluations that existing fine-tuned simulators lack.
- Lastly, our experiments reveal that simulators with intrinsic feedback provide effective reward signals for multi-turn RL training, matching setups that rely on external judge LLMs for rewards while cutting RL compute by more than half.
Sources (1)
- [1]Training User Simulators with Latent Intrinsic FeedbackarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 9, 02:00 PM
In this work, we introduce user simulators with intrinsic feedback, namely, models equipped with latent evaluation states: internal thoughts, reactions, and scalar ratings that evaluate the assistant from a first-person user perspective at each conversation turn.
User simulators are gaining attention as environments to train LLM assistants that can better cope with the nuances of multi-turn conversations with real users.
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