The Missing Fourth Term for the Emulation Tensor Memory Equilibrium (TME) Model: The Residue Deconstruction Cost
The Tensor-Memory Equilibrium (TME) model of "FP8 is All You Need (Part 1)" calculates the execution time of Ozaki Scheme II emulation of fp64 as the maximum of a tensor-core term and a High-Bandwidth Memory (HBM) traffic term, plus a per-output reconstruction term.
Key points
- However, it omits the per-input deconstruction cost: every streamed fp64 operand must be scaled, rounded, and reduced modulo each of the $r$ moduli on SIMT pipes before any matrix multiply can issue.
- In this note we add this fourth term, calibrate its constant from the cuBLAS emulation path, and derive a closed-form operational-intensity threshold $OI^{} = cq r P{fp64}/(8P{int})$ below which emulation cannot match native fp64 regardless of tensor-core throughput.
- On the NVIDIA B300 GPU the threshold is $OI^{}\approx 0.56$ FLOP/B.
- As a result, GEMV, SpMV, and low-batch GEMV, which are the memory-bound kernels the original paper claims to accelerate, are limited to 0.3-0.9x of native performance, and the 7-point stencil to 1.8x rather than the claimed 3.1x.
Sources (1)
- [1]The Missing Fourth Term for the Emulation Tensor Memory Equilibrium (TME) Model: The Residue Deconstruction CostarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 7, 09:27 PM
The Tensor-Memory Equilibrium (TME) model of "FP8 is All You Need (Part 1)" calculates the execution time of Ozaki Scheme II emulation of fp64 as the maximum of a tensor-core term and a High-Bandwidth Memory (HBM) traffic term, plus a per-output reconstruction term.
However, it omits the per-input deconstruction cost: every streamed fp64 operand must be scaled, rounded, and reduced modulo each of the $r$ moduli on SIMT pipes before any matrix multiply can issue.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 7, 2026The Machines that Make the Machines
- Oct 6, 2026Introducing Mistral Large 4: Le chonk
- Oct 5, 2026Sharing AI progress in mathematics
- Oct 1, 2026nvidia/PixelUMM
- Oct 1, 2026nvidia/PixelDiT2-ImageNet
- Oct 1, 2026unslothai/unsloth v0.1.902-beta: Command Palette + Desktop UI/UX