ResearchResearch paperImage, Video & 3D Generation · Computer Vision1 source · Oct 8, 2026

RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation

We present a lightweight, plug-and-play RGBD-to-3D refinement that improves any RGB-to-3D reconstructor without retraining.

Key points

  • Single-view 3D reconstructors often produce plausible meshes that disagree with the input view, especially near depth discontinuities and self-occlusions.
  • Given a depth map, we correct the visible surface by bipartite matching to back-projected depth points, mirror these corrections onto the occluded side across a detected symmetry plane, and propagate them with a smoothness solver.
  • On GSO and OmniObject3D with five backbones, it yields consistent gains, also with monocular pseudo-depth, benefits more from symmetry on symmetric objects, and compares favorably with prior refinement in accuracy and runtime.
  • It further improves an RGB-D-to-mesh reconstructor and transfers to real captures with noisy sensor depth.

Sources (1)

  • [1]RGBD-to-3D Object Mesh Refinement via Depth Matching and Symmetry Propagation
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 8, 03:44 AM
    We present a lightweight, plug-and-play RGBD-to-3D refinement that improves any RGB-to-3D reconstructor without retraining.
    Single-view 3D reconstructors often produce plausible meshes that disagree with the input view, especially near depth discontinuities and self-occlusions.

Extractive summary: sentences quoted from the sources.

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