Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness
We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games.
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Key points
- Recent game design agents have made substantial progress in generating playable games.
- However, program correctness does not ensure an enjoyable experience for players.
- Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer.
- The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection.
Sources (1)
- [1]Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game HarnessarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 6, 04:21 PM
We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games.
Recent game design agents have made substantial progress in generating playable games.
Extractive summary: sentences quoted from the sources.