I fine-tuned SD1.5 to make 16×16 Minecraft item textures
I fine-tuned SD1.5 on Minecraft item textures.
Proof1 community thread
Key points
- You type a prompt and get a 16×16 sprite with transparency that you can drop straight into a resource pack.
- SD can't generate 16×16 directly, so I trained on textures upscaled 16× with nearest-neighbour.
- Transparency is a magenta background that gets keyed out.
- It also does sketch → texture (doodle a rough 16×16, img2img finishes it) and material sets from a single design.
Sources (1)
- [1]I fine-tuned SD1.5 to make 16×16 Minecraft item texturesr/StableDiffusion (top, day) · Oct 11, 02:06 PM
I fine-tuned SD1.5 on Minecraft item textures.
You type a prompt and get a 16×16 sprite with transparency that you can drop straight into a resource pack.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 11, 2026Updated ComfyUI-SeedVR2-VideoUpscaler-with-TensorRT v1.6.6 - Native ConvRot W4A8 Support & DisTorch2 Scope
- Oct 9, 2026Qwen/Qwen-Image-2.1-Turbo
- Oct 9, 2026Introducing Clef-omni with full multimodality, plus a faster Clef and a cheaper Clef-flash
- Oct 9, 2026AMLworld-Compact: Importance-Weighted Downsampling for Cost-Effective LLM Evaluation and Error Diagnosis
- Oct 8, 2026mistralai/Voxtral-Mini-4B-Realtime-Arabic
- Oct 8, 2026ConwayResearch/Underdog-Saluki-27B-1.0
