AnalysisOpinion / analysisImage, Video & 3D Generation1 source · Oct 11, 2026

I fine-tuned SD1.5 to make 16×16 Minecraft item textures

I fine-tuned SD1.5 on Minecraft item textures.

Proof1 community thread

Key points

  • You type a prompt and get a 16×16 sprite with transparency that you can drop straight into a resource pack.
  • SD can't generate 16×16 directly, so I trained on textures upscaled 16× with nearest-neighbour.
  • Transparency is a magenta background that gets keyed out.
  • It also does sketch → texture (doodle a rough 16×16, img2img finishes it) and material sets from a single design.

Sources (1)

Extractive summary: sentences quoted from the sources.

Before this

  1. Oct 11, 2026Updated ComfyUI-SeedVR2-VideoUpscaler-with-TensorRT v1.6.6 - Native ConvRot W4A8 Support & DisTorch2 Scope
  2. Oct 9, 2026Qwen/Qwen-Image-2.1-Turbo
  3. Oct 9, 2026Introducing Clef-omni with full multimodality, plus a faster Clef and a cheaper Clef-flash
  4. Oct 9, 2026AMLworld-Compact: Importance-Weighted Downsampling for Cost-Effective LLM Evaluation and Error Diagnosis
  5. Oct 8, 2026mistralai/Voxtral-Mini-4B-Realtime-Arabic
  6. Oct 8, 2026ConwayResearch/Underdog-Saluki-27B-1.0

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