ResearchResearch paperEfficiency & Inference · Image, Video & 3D Generation · Reinforcement Learning1 source · Oct 6, 2026

Lower Bounds for Parallel Diffusion Sampling

We establish the first polynomial parallel-round lower bounds for diffusion sampling with approximate scores.

Key points

  • Standard diffusion samplers generate samples through repeated evaluations of a learned score function.
  • Parallel sampling methods seek to accelerate generation by trading additional evaluations for fewer sequential rounds.
  • Specifically, we prove (1) a $\widetildeΩ(d^{1/3})$-round lower bound for sampling smooth, near-isotropic Gaussian mixtures in $R^d$, and (2) an $Ω(d)$-round lower bound for uniform sampling from anisotropic axis-aligned boxes contained in the unit ball.
  • Both bounds hold for arbitrary randomized algorithms making polynomially many queries per round at arbitrary locations and noise levels, with inverse-polynomial score error and constant total variation accuracy.

Sources (1)

  • [1]Lower Bounds for Parallel Diffusion Sampling
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 6, 10:09 PM
    We establish the first polynomial parallel-round lower bounds for diffusion sampling with approximate scores.
    Standard diffusion samplers generate samples through repeated evaluations of a learned score function.

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