ResearchResearch paperReasoning & Planning · Efficiency & Inference · Robotics & Embodied AI1 source · Oct 7, 2026

Sparse Planning in Visual World Models via Cost Gradients

We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token.

Key points

  • Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive.
  • On AdaLN-conditioned predictors at $50%$ sparsity, COSTGRAD matches or exceeds full-token planning on three of four continuous-control benchmarks, while giving a measured $2.6\times$ wall-clock speedup per environment planning step.
  • This difference tracks action-pathway drift: gradient-selected removal produces less drift than random removal on AdaLN, but more on concat.
  • These results highlight selector-architecture compatibility as a design axis for sparse world-model planning.

Sources (1)

  • [1]Sparse Planning in Visual World Models via Cost Gradients
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 7, 03:40 PM
    We introduce COSTGRAD, a training-free, goal-conditioned selector that ranks spatial tokens by the gradient norm of the planning cost with respect to each input token.
    Token-based world models enable fine-grained latent planning, but repeatedly processing large spatial token grids makes action search expensive.

Extractive summary: sentences quoted from the sources.

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