ResearchResearch paperImage, Video & 3D Generation1 source · Oct 9, 2026

SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection

Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects.

Key points

  • We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget.
  • SplatQ partitions Gaussians by spatial proximity and appearance similarity into size-limited blocks, decomposing global selection into subproblems of a specific size.
  • Experiments on 5 benchmarks demonstrate that SplatQ outperforms state-of-the-art pruning methods in aggregate reconstruction quality, spatial quality balance, and rendering speed.
  • Ablations confirm that budget smoothing improves local detail reconstruction, while interaction modeling improves Gaussian selection quality under a fixed budget.

Sources (1)

  • [1]SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
    arXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 9, 12:30 PM
    Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects.
    We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget.

Extractive summary: sentences quoted from the sources.

Before this

  1. Oct 9, 2026NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinement
  2. Oct 9, 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction
  3. Oct 9, 2026Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection
  4. Oct 8, 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs

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