SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic Selection
Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects.
ProofPaper ↗
Key points
- We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget.
- SplatQ partitions Gaussians by spatial proximity and appearance similarity into size-limited blocks, decomposing global selection into subproblems of a specific size.
- Experiments on 5 benchmarks demonstrate that SplatQ outperforms state-of-the-art pruning methods in aggregate reconstruction quality, spatial quality balance, and rendering speed.
- Ablations confirm that budget smoothing improves local detail reconstruction, while interaction modeling improves Gaussian selection quality under a fixed budget.
Sources (1)
- [1]SplatQ: Interaction-Aware Pruning of 3D Gaussian Splatting via Quadratic SelectionarXiv (AI, ML, NLP, CV, robotics, multi-agent) · Oct 9, 12:30 PM
Existing 3D Gaussian Splatting (3DGS) pruning methods primarily rely on global Top-K selection based on independent importance scores, lacking regional budget control and ignoring joint deletion effects.
We propose SplatQ, a combinatorial pruning algorithm that coordinates regional budget allocation and joint Gaussian selection under a fixed budget.
Extractive summary: sentences quoted from the sources.
Before this
- Oct 9, 2026NovaSplat: Model-Free 6D Object Pose Estimation via 3D Gaussian Splatting Onboarding and Refinement
- Oct 9, 2026CompactSplat: Spatially Adaptive Gaussian Distribution for Feedforward Scene Reconstruction
- Oct 9, 2026Measurable Semantic 3D Gaussian Splatting with Joint Region and Depth Supervision for Interactive Building Inspection
- Oct 8, 2026OuroWorld: Bringing Any 3D World Alive as Diverse, Endlessly Looping 3D Cinemagraphs